The next Spareware patch will be out this month. See the changes and new content that will await you for free
Increased votepillar HPDifficulty level affects how much (%) damage Friendly fire dealsPlayers are able to login with different accounts and gain achievements with themCopyrighted music can be toggled on or off for streaming and video purposesThe gore can be toggled on or offCell budgeting is automaticButton for popup tutorialsUpdate enviro prop materials to new standards
Skill changes and additionsArtilleryStrike: Summon an artillery strike of your ownMore aggro: Multiply the player aggro by XLess aggro: Multiply the player aggro by -XStealth: Drop the player's aggro to 0 for some timeCell cost: Multiplier to the total cell cost of all equipment that the player (only the one with the ability) has selectedCell Recovery: Get back X% of Cells from lost parts (compare to the beginning loadout)Backstab: Attacking from behind the enemy deals more damageIncreased chance of drops: Multiplier to the drop rateCell gain: Multiplier to fuel Cell dropsHoloPlayer: 1st - Create a decoy for Duration with player aggro x M1. 2nd - Send the decoy forward. 3rd - Explode the holo with damage (m2) st explosion range (m3)Better Snipers: Increase damage and reload speed of Speargun and RailgunBetter Bullet Weapons: Multiply Firerate (m2) and damage (m1) of Bolter and FlechetteBetter chemicals / energy: Multiply damage (m1) and magsize (m2) of Ebola, Hellwhip and CryogunBetter Explosives: Add improved damage and radius multiplier of CanCannon and Rocketeer
There's a new value 'Threat' for each player, that determines the likelihood of enemies targeting them.Enemies prefer a higher threat (cell amount) target and those closer by.
PVP supports different game modes with different rulesetsPVP has adjustable gameplay modifiers